This
is a live and uncut period of play. The moving rotor will be seen jumping but
these are not film cuts. We keep all original tapes on file. For improved quality
you may wish to view the clip a second time. { scroll
}
This
is a training and demonstration clip. You may have chosen to watch this before
seeing the freeze frame captions of these spins, where you can call the winners
yourself. If so, we strongly recommend that you play these caption shots straight
after viewing this clip.
Please scroll for spin by spin data;
This is our classic Two Pin game system. All information on how to play this
game will be on the CD and comes with your purchase.
First spin… The neighbour
bet is no.35 and the winning number is also 35. Pro Wins. Ball travelled to
pin no. 4 at 9 o’clock.
Second spin… The neighbour bet is no.27 and the winning number is 11. Pro just misses a winning bet by just 1 number. Ball travelled to pin no.1 at twelve o’clock.
Third spin … The neighbour bet is 29 and the winning number is also 29. Pro wins. Ball travelled to pin no.4 at nine o’clock.
Fourth spin… The neighbour bet is no.36 and the winning number is 10. Pro loses. In fact the pro makes a tiny error of judgement on this spin and is concerned that you will probably beat him at his own game when you play this spin on the freeze frame captions !! There is also a serious point here though, as it is important to point out that a slight error like this will not necessarily lose. When the numbers are very close like this it just shows that you may lose after a small error but just as often you can win too ! This is because it is not possible to predict the exact bounce of any individual spin even though we do have a pretty good idea…...Ball travelled to pin 1 at twelve o’clock.
Fith spin… The neighbour bet is no.0 and the winning number is 26 . Pro Wins….. Ball travelled to pin no.1 at twelve o’clock.
Sixth spin… The neighbour bet is no.28 and the winning number is no.35. Pro Wins. The ball travelled to pin no.4 at 9 o’clock.
The pro
wins 4 out of six neighbour bets which could have probably been 5 or even 6
out of six. You may well beat him when playing the freeze frames. The above
data shows that the pro is not bothered which of the two pins the ball will
hit. It has been stated for years that two pins are at least 9 numbers apart
and that’s when the wheel is stationery. When it is moving the distance
between the pins gets wider and wider depending on the actual speed of the wheel.
However there is a way of splitting these two pins in a completely different
way and this is the amazing third dimension of roulette ( The TWO PIN OVERLAP
AND CONSEQUENTAL HOT SPOT) and one you will completely understand when you go
through all our information on our CD.
If you haven’t already tried playing our freeze frame captions of the
spins in this clip why not give it a go, I promise you will be pleasantly surprised
!!!